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David built his first AI chat program in QBasic while at college — an early sign of his lifelong passion for intelligent, responsive software.
While at university, his AI class created a chat program that won second place in a UK's national AI competition.
After graduating, he joined a startup led by his professor — now a long-time friend — and began building ambitious products from the ground up.
In 2011, David developed one of the first hardware-accelerated, browser-based game engines, designed to run smoothly across a wide range of devices. That engine company, backed by Index Ventures and Initial Capital, later evolved into a mobile gaming studio, where he led the development of Forces of Freedom — a 5v5 real-time multiplayer shooter with best in class rendering and networking performance.
The game was regularly handling 10,000 concurrent players without flaking out — a lesson in reliability and real-world scalability that deeply shaped his approach to building software.
Frustrated by how slow and fragile most workplace tools are, David founded Superthread to bring the same standards of speed, resilience, and design polish found in high-performance games to collaboration software.
He believes that great software should feel instant, never get in the way, and always scale with your team.
Brennan brings 7 years of B2B SaaS experience at bootstrapped analytics company GoSquared, then as the Head of Product Experience for the global scale up Nexmo (acquired by Vonage/Ericsson). He scaled the self service apps that kept over 1m developers and customers happy. Now he plans to do the same at Superthread.
No credit card. You’ll be up and running in minutes.
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