By using this website you agree to our cookie policy

Dear Visitor,

Before starting Superthread, I was a founder of a mobile video games company. Our most popular game was Forces of Freedom, a real-time 5v5 multiplayer game that was downloaded over 50 million times. At its peak, it handled 70,000 new downloads a day and 10,000 concurrent players—without flaking out. In order to achieve this, we had to build our own networking stack from the ground up because the off-the-shelf solutions weren’t good enough. That experience shaped how I think about software: performance isn’t a nice-to-have—it’s a core feature.

That’s how we’ve built Superthread too—by caring about performance from day one. We nerd out over things like query times and render speeds. We’ll happily tear something apart and rebuild it just to make it faster. We chase down weird edge cases most people wouldn’t notice—because we want Superthread to feel fast and rock solid, no matter if you’ve got ten records or ten million.

Warmly,
David
Founder & CEO, Superthread